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The Pilgrim’s Guide System
1.
Before the pilgrim can do (i.e. contact) anything (i.e. another pilgrim),
she must first become (i.e. as shape/address, hence function) what she
intends to do. 2.
Before she becomes what she intends to do, she must first simulate
(i.e. in the brain) what she wants to become (in order to do it). 3.
Before she simulates what she wants to become in order to do it, she
must first generate an image (i.e. as iconised outcome) of what she wants to
do (after having become it). 4.
Before she can generate an image (i.e. an icon, indeed idol, i.e.
idea) of what she wants to become, she must first decide her state. The pilgrim
(‘swimming’ blindly, like a U-boat) in a nutrient soup/environment)
determines her state (read: self, actually a cluster of individual
self-states, both mediate and immediate) by processing the latest data
input/contact and relating it to her memory. Her current (in fact momentary)
state (i.e. the self-slice she presents for contact, i.e. for output doubling
as input) operates as the current @best (personal (hence private niche)
application dependent), therefore perfect (because decided, hence unitised)
state of her whole memory. In short, the pilgrim is her latest, most
efficient (hence true), because (energy) profitable attempt at survival (in a
vast nutrient (i.e. of alternate pilgrims) soup). Each of the
above 4 functions (and their zillion local (read: personal) applications)
happens as a series of actual (hence physical, i.e. photonic, electronic,
atomic, molecular, chemical and so on) contacts. In short, all internal
functions have the quality of realness (resulting from 1 >< 1, i.e.
unit >< unit, therefore relativity eliminated contact), therefore
happen their own real-time. In short, all
of the 4 functions, both internal and external (and their zillions of localised
applications) happen in their own real world (i.e. reality), their outcomes
capable of being experienced (if tuned into that real world) as a real (i.e.
physical) actualities. Since each of
the 4 functions serves to solve a problem (i.e. to achieve an outcome), each
of the functions (and its zillions of local applications) operates as a whole
pilgrimage whose completion is rewarded and whose incompletion is punished. The brain as simulator
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