Inner Pilgrimage

 

 

A pilgrimage is the route (or path or process) taken between need (initial state A)(or problem) and need satisfaction (end state B) (or fulfilment, completion, problem resolution and so on).

 

The get from A to B the pilgrim needs a map to guide her. Without a map she gets lost in the territory. The map is not the territory, save for the map enthusiast.

 

Again: To change from (unsatisfactory, because incomplete) initial state A to (satisfactory, because complete) end state B, the pilgrim needs to design a route. If end state B, i.e. the sanctuary, is not given (i.e. designated, as it is in religious, educational or sports pilgrimages), then the pilgrim must first design (her relatively ideal, ideal because producing maximum need fulfilment) end state B. Once end state B has been created, i.e. established as a virtual (i.e. merely simulated, i.e. in the brain) reality, the most efficient (i.e. ideal) route to it can be designed. Once the whole design, i.e. the ideal end state and the ideal route to it (+ the maximum reward for end state B achievement), has been fully established (and fully, hence really experienced as a simulation), the pilgrim begins her actual external and internal pilgrimages.

 

In other words, the Inner Pilgrimage happens as mental attainment of a virtual goal (i.e. of a need virtually satisfied) along a virtual path. Hence:

 

The Inner Pilgrimage is a simulated pilgrimage.

 

It invents the ideal (read: perfect) end state B (i.e. the sanctuary) and the ideal route to it, and produces ideal arrival which pays off in actual (i.e. very real) happiness, joy and so on. Thereafter the Inner Pilgrimage guides and controls both the external and the internal pilgrimage and which together turn the ideal (and virtual) into the real (and actual).

The Inner Pilgrimage is regulated and controlled by both the relative and the absolute need and their virtual satisfaction, and by the actual data supplied to it from the external pilgrimage and from memory.

 

Because of the ideal (i.e. imaginary, hence easy to perfect) quality of (mental) simulation, goal oriented (mental) simulator activity, i.e. the Inner Pilgrimage, has, for millennia, been called the Spiritual (as against physical) Path. That, alas, was, and still is, a grievous error.